Showing posts with label uncanny. Show all posts
Showing posts with label uncanny. Show all posts

Sunday, October 17, 2010

Everything I Needed to Know about OOR I Learned from Watching 'The Gods Must Be Crazy'

No matter how much we insist on the strangeness of our everyday objects, it is rather difficult for anybody (yours truly included) to see their world as uncanny. If it were easy, this would go against the OOO claim that objects are inherently weird or strange. So, perhaps the easiest way to discuss examples is to actually have an ordinary object (for us) be introduced into a culture in which it is truly a strange-stranger.

In the 1980 film, The Gods Must Be Crazy, a normal, familiar Coke bottle is introduced into a secluded tribe in the Kalahari Desert. Now the traditional way of reading this film would be through metaphor – that is, the Coke bottle represents Western Culture, and everything that happens to the once peaceful and graceful tribe (i.e., the ensuing moments of jealousy, violence, and social upheaval) are simply shining examples of the West’s influence on other cultures. In other words, the traditional way of reading such a narrative would be through reducing it to a moment of language, a single metaphor of East meets West. Most of us would understand that even though there might be other ways to read this film (from a sociological perspective, or even a psychological perspective) this reading is the most explicit, especially given the other two vignettes in the film (centered on revolution and Western emigration).






Yet, no matter how clear such a reading might seem to us, we must not forget that this tribe has no idea what this object really is. They’ve never seen a bottle, and have no notion of what Coca-Cola is or its ties to Western capitalism. Therefore, such a reading dismisses not only the bottle itself, but also the tribe’s unique position and characteristics. We are left wondering then, what else is there? If the bottle is more than simply a metaphor for some thing, and the tribe more than a generic representation of something else, how might we read the events that take place in the film?

Taking a cue from object-oriented philosophy, we must first recognize that no object can be reduced to one aspect, actual (material) or virtual (symbolic), of said object. Therefore, a blue mug cannot be reduced to its blueness or to its mug-ness. Instead, like every object, the mug is a myriad of qualities, none of which are “owned” or inherent in the object itself, but which are manifested in certain situations. So the mug is blue with the lights on, black with the lights off, and in the right light can also appear purple. In this way, object-oriented rhetoric is never satisfied with readings that reduce things to metaphors, metonymies, or other linguistic tropes. For the object-oriented rhetorician the Coke bottle as a real, independent object has an influence all of its own, divorced from any third-party reading. It has its own agency.

To clarify this last point, we should turn back to the example in the film. If we take away the reading that the Coke bottle is representative of some other ideology, point of view, or social organization, we are left with examining the bottle itself, its local manifestations or effects. I will call these effects−following Timothy Morton and Levi Bryant−the object’s resonances. Resonance maintains the requirement that we must not confuse the object for its qualities, nor reduce the object to these effects. Instead, an object resonates with multiple effects or local manifestations on other objects, and the bottle is no exception. The bottle resonates with its environment from the time it first appears on screen. It is a beverage bottle, it is trash, it is a gift from the gods, it is used to crush grain, it is perfect for rolling snake skins, it makes music, etc. In each instance, the bottle resonates in quite different ways without ontologically becoming a different object. However, as we see in the film, the bottle resonates in other, less obvious ways than these initial findings.

The bottle also directly effects or resonates with the tribe itself. The peaceful and content tribe becomes violent and envious of each other as a result of the singularity of the bottle. The tribe itself, then, must be read as an object – an object that like others is open to resonances from other objects, whether internal or external. The bottle becomes the focal point of such an object-oriented examination, not because it represents this ideology or that theoretical trope, but that it (in itself, as an ontologically independent object) influences or resonates with the objects around it, even to the point of social unrest.

The example of the Coke bottle in The Gods Must Be Crazy is, I argue, a perfect example of an object-oriented rhetorical reading. Does it encompass the entirety of the composition of dirt, tribe, bottle, sky, air, etc., etc.,? No, but I would argue that it doesn’t have to. OOR, in my opinion, is never going to be one hundred percent exhaustive. Nor should it try and be. The goal of OOR, instead, should be to point us away from reductions, but especially linguistic reductions, and in turn open up the canvas to be painted with all types of readings, from anthropologists, designers, musicians, biologists, etc. Object-oriented rhetoric offers a unique angle from which to approach rhetorical situations in that it brings objects to the forefront, in themselves and their immediate resonances, rather than shrouding them in metaphors or other linguistic terminology. By performing such a task, object-oriented rhetoric can observe the object as an independent means of persuasion outside of human discourse.

Wednesday, February 24, 2010

Significant Objects


I've been meaning to write a post about this website for some time now. I'm sure a few of you might be familiar with it, but recently I've had the chance to revisit some early Heidegger, and have begun to put ideas together. The following are a few of those rough ideas strung together.

For those of you not familiar with the site significantobjects.com, the goal of the site was to see if given significance, random everyday objects could take on objective significance, as well. As the site explains:
A talented, creative writer invents a story about an object. Invested with new significance by this fiction, the object should — according to our hypothesis — acquire not merely subjective but objective value. How to test our theory? Via eBay!
As demonstrated from some of the entries, these objects are not “rare” or “important” objects by any means. In fact a lot of the times these objects are purchased from thrift stores or garage sales for just a couple of bucks (max). A “fictional” account of the object's significance is added and then sold and bought on eBay – usually purchased for way more than the item was originally worth. But what I find fascinating about this experiment is that it is purposefully doing something that we often do without thinking about it – that is, adding significance to objects. This led me to question, what is significance and how/why is it important for our understanding of object-oriented philosophy?

In Ontology – The Hermeneutics of Facticity, Heidegger claims:
“Significant” means: being, being-there, in the how of a definite signifying and pointing […] The definiteness of this signifying, which is what initially needs to be explicated, lies in the characteristic of the disclosedness of that which is for a while significant to us at the particular time in question. (71)
In other words, when an object becomes significant, it opens itself up, it allows itself to be-encountered through its “being-there” at a specific moment in time. He goes on to say:
This disclosedness shows itself in two basic characteristics: (1) the characteristic of availability in advance, (2) the characteristic of the advance appearance of a with-world (i.e., bringing-about-the-appearance of those with us in the world, holding them in this appearance). (71).
The first characteristic Heidegger describes is akin to his readiness-to-hand, where the object is there for such and such a manner and use, and expected to be there in the same manner at a later time. The second characteristic, as I read it, is slightly more complex. Here Heidegger is attempting to understand how it is objects seemingly “stand out.” However, the significant object does not simply stand out from other objects of the same sort, but in its “standing-out” it makes other objects known – including ourselves. As Heidegger remarks in What is a Thing?, “we human beings have the power of knowing what is, which we ourselves are not, even though we did not ourselves make this what is. To be what is in the midst of an open vis-รก-vis what is, that is constantly strange” (244). And this strangeness is what is overcome by giving the object significance, by letting it “stand out”. Significance points to the strangeness of our encounter with objects by letting the object “stand out” but it forces the object into the everyday by giving it a specific use and time. This strangeness or uncanniness, then as I understand it, is neither an attribute of the human, nor is it a part of the object. Instead, Being itself is uncanny.

By attributing significance to objects we bring them into the everyday, we give them “use”, “purpose”, and “value.” But more importantly we show the object's strangeness by disturbing this in-explicit familiarity – the object's contingency in its “thereness”. And what the website (significantobjects.com) shows is that this is done by way of narrative. In other words, significance is not some mereological part of an object that we simply tack on to it, but instead what holds our attention in object is the narrative that goes along with it.

In summation, I'll leave you with these haunting words from Heidegger's discussion of his table:
That is the table – as such is it there in the temporality of everydayness, and as such will it perhaps happen to be encountered again after many years when, having been taken apart and now unusable, it is lying on the floor somewhere, just like other “things,” e.g., a plaything, worn out and almost unrecognizable – it is my youth. (Ontology 70).

Sunday, February 14, 2010

When Nature Attacks

I think over the past year or so what has fascinated me most about the object-oriented project is its reliance upon the uncanny. However, this reliance is also what is most unnerving for me at the same time, since the uncanny has become a tool seemingly not worth studying for the object-oriented philosopher. In other words, the uncanny is simply invoked, mentioned, or even alluded to with little to no discussion about it as an object – even if it is an object of study.

Yet, in a recent post by Levi over at Larval Subjects he uses alien invasion science fiction films to discuss the ontological de-centering that takes place in such films. At one point, though, he makes the following point:

Rather, what interests me is the effect of the uncanny that this quintessentially anti-humanist cinema seems to produce in the viewer (at least, to produce in this viewer). One reels before the jaw-dropping flatness of such a universe, where humans are treated as one other being among others, rather than a privileged center to which all other entities must necessarily address themselves. Who knows, perhaps there's even the possibility of renewing the genre of horror through the exploration of the flat and a-human, where humans are caught up in events beyond themselves but are not at the center.

So given this (rare) opportunity to discuss the uncanny in and of itself, I would like to expand Levi's argument that at the heart of horror films is the invocation of the uncanny.

A while back I argued that the object-oriented philosopher would have to take on the zombie as an ontological problem, for the zombie represents our fear of humans-as-objects, but also our desire to overcome nature, to live beyond death. And for this last reason (but not this reason alone) the zombie becomes the perfect manifestation of this aforementioned uncanniness. Unlike Levi, though, I find the most horribly uncanny movies to be ones where humans are de-centered not by some invading alien race, but the films where humans become de-centered by way of the everyday. In other words, the most unsettling films are those that place the human "in-the-world" and alongside other objects.

At one point in my academic career, I argued that the best example of these types of films were the "nature-run-amok" films. Not unique to a single time period, these types of films often use animals to turn the ontological tables on the humans in the films. So, for example, in Cujo (1983) a familiar domesticated family dog becomes a ruthless killer. The reason why Cujo is so horribly unsettling is that unlike the alien invaders, or even some extinct creature of the past (the dinosaurs in Jurassic Park, for example), is that most if not all of us had a dog at one time in our lives. Therefore, the familiar non-human becomes a moment of the uncanny, of confronting the everyday presentation of humanity as over and above nature.


What I hope to do in some later posts is to discuss this uncanniness in terms of Heidegger's "everydayness". But, as for now, I wish only to point out that what is great about the uncanniness of horror films is that they are not dependent upon an Other world – for our world can be just as uncanny.

Thursday, August 27, 2009

The Uncanniest of the Uncanny


Over at Larval Subjects, Levi has created a well-developed and nuanced ontology of objects he has affectionately called, Onticology. In short, his idea of an object-oriented-ontology is one of differences, but more importantly, it is about objects. His thoughts go something like, anything that makes a difference is – that is objects are a difference that make a difference. Without going into detail about how objects actually do this (in all honesty I don't think I understand all of it myself), suffice it to say, Onticology along with other forms of object-oriented thinking wish ultimately to dethrone humanity from its pedestal of Being to show that humans are themselves objects in a complex network of object-object relationships.

Have we become so narcissistic and self-righteous that we see ourselves as lords over Being? It would appear so. How did we get this way? And by asking these questions am I simply feeding the beast that is the human project, or do I need to ignore or bracket the human before I get a better understanding of object-ness and how objects work?

In my study of the un-canny, I've been especially drawn to Heidegger. Not because he specifically discusses the uncanny as a state of mind in Being and Time (a state of mind that along with anxiety leaves us open to the call to conscience), but more importantly because in Introduction to Metaphysics he recognizes the un-canniness of humanity and its relationship to the world. After giving us a selection from Antigone, Heidegger reads humanity as deinon – un-canny. He writes, "The human being is to deinotaton, the uncanniest of the uncanny" (159). However, we should realize that what Heidegger has in mind when he talks about deinon as uncanny is different than the common definition of the uncanny as unhomely, strange, or out of place, but it is also slightly different than his previous definition of the uncanny as a feeling we have "in" anxiety and "in-the-world" (Being and Time 233).

In Introduction to Metaphysics, Heidegger splits deinon (the uncanny) into two parts: 1) the overwhelming and 2) violence-doing. He states:

On the one hand, deinon names the terrible, but it does not apply to petty terrors and does not have the degenerate, childish, and useless meaning that we give the word today when we call something "terribly cute." The deinon is the terrible in the sense of the overwhelming sway, which induces panicked fear, true anxiety, as well as collected, inwardly reverberating, reticent awe. The violent, the overwhelming is the essential character of the sway itself. When the sway breaks in, it can keep its overwhelming power to itself. But this does not make it more harmless but only more terrible and distant.

But on the other hand, deinon means the violent in the sense of one who needs to use violence – and does not just have violence at his disposal but is violence-doing, insofar as using violence is the basic trait not just of his doing but of his Dasein. […]

Being as a whole, as the sway, is the overwhelming, deinon in the first sense. But humanity is deinon, first, inasmuch as it remains exposed to this overwhelming sway, because it essentially belongs to Being. However, humanity is also deinon because it is violence-doing in the sense we have indicated [It gathers what holds sway and lets it enter into an openness.] Humanity is violence doing not in addition to and aside from other qualities but solely in the sense that from the ground up and in its doing violence, it uses violence against the over-whelming. Because it is doubly deinon in an originally united sense, it is to deinontaton, the most violent: violence-doing in the midst of the overwhelming. (160).

In other words, Heidegger finds the uncanny as consisting of two sides, both making up humanity and its approach to the world. First we have Being as a whole, as an overwhelming sway which collects everything. Being, a flat (not flattening) Being, is the set of every object including humans. For Heidegger, "the deinon as the overwhelming is manifested in the fundamental Greek word dike. We translate this word as fittingness <Fug>" (171). Dike, as the Being of beings, is fittingness or enjoining in that it requires objects to fit-in, in compliance. All objects are. Every object (including humans), then, belongs to this overwhelming sway of dike.

Yet, since Heidegger continuously finds humanity to be to deinontaton, or uncanniest of the uncanny, there is also a doubling of this Being, manifested in our need to do violence against dike, or Being itself. For this violence-doing, Heidegger substitutes the Greek word techne, stating that, "techne means neither art nor skill, and it means nothing like technology in the modern sense. We translate techne as "knowing" (169). And this type of knowing found in techne as violence-doing is "the ability to set Being [dike] into work as something that in each case is in such and such a way" (170). To clarify, techne as "putting-to-work" is more than a creation, a making, or an artwork; but is a presentation of Being (dike) so that everything in a work of art can be seen, studied, and understood "as a being, or else as an unbeing" (170). If we paint a bowl of fruit, for example, we have put Being, as dike or the overwhelming sway, to work in the bowl of fruit. We have used the object to open up what it means to "be" an object. We attempt to know, to understand through our constant attempts at techne, at putting Being to work in beings. And it is this knowing that Heidegger finds humanity at its most violent. For, "in the reciprocal relation between them [between dike and techne] is the happening of uncanniness" (176).

It would seem then, that if it were our goal to stop the violence against Being, a violence that repeatedly puts Being to work in objects and consequently puts humanity on the ontological throne, then more than a mere theory of objects would be needed. We would, instead, somehow need to undo the violence we've already done, or at least attempt to do no further violence. But how do we do this, if (especially in Heidegger's point of view) this violence is part of our double-uncannines, of who we are as a group of beings? Do we stop working in the sense of techne? Should we all become lazy, and through our laziness let the object be? Or should we attempt to find our place (our home, if you will) in this overwhelming sway of Being, of dike? But in doing so, can we quell the need to put Being to work for us? Isn't any ontology, in the end, for us?

I am reminded here by something Derrida said in his reading of Potacka in The Gift of Death, where he states "Force has become the modern figure of being. Being has allowed itself to be determined as a calculable force, and man, instead of relating to the being that is hidden under this figure of force, represents himself as quantifiable power" (37). We have stopped trying to relate to Being and stopped trying to find our home in the world, and instead have decided Being is for-us. Don't get me wrong, object-oriented thought seems to be moving us in the right direction, but on some level I can't help but feel unsatisfied. What is needed, still, I feel, is a relational ontology that doesn't place humanity at the center of it (where everything else revolves around human), but that attempts to find a place for humanity within the overwhelming sway of objects – a sort of real estate ontology. But such an ontology also requires a techne that is self-aware, and in its self-awareness takes responsibility for uncovering Being, including human un-canniness. For an ontology of the Being of beings is at the same time a call for ethical treatment of objects, so that we never again do violence toward them.

Saturday, August 22, 2009

Ontology of the Living Dead



Admittedly my first formulation of the zombie was slightly vague, and given the responses (both positive and negative) over at Larval Subjects, Ian Bogost, and Hyper tiling, it seemed to be confusing, as well. So I hope this second post clarifies a few points, but I can make no promises.

Given that my discussion of the zombie started with a notion that it was opposite the cute object, I would like to bring up a similar object to use for comparison and contrast: the ugly object. In The Abyss of Freedom, Zizek makes the following remarks about ugliness and the ugly object:

The ugly object is an object that is in the wrong place, that "shouldn't be there." This does not mean that the ugly object is no longer ugly the moment we relocate it to its proper place; rather, an ugly object is "in itself" out of place, on account of the distorted balance between its 'representation' (the symbolic features we perceive) and 'existence' – being ugly, out-of-place, is the excess of existence over representation. Ugliness is thus a topological category; it designates an object and the space it occupies, or – to make the same point in a different way – between the outside (surface) of an object (captured by its representation) and its inside (formless stuff). In the case of beauty, we have in both cases a perfect isomorphism, while in the case of ugliness, the inside of an object somehow is (appears) larger than the outside of its surface representation (like the uncanny buildings in Kafka's novels that, once we enter them, appear much more voluminous than they seemed from the outside). (21-22)

If we consider the zombie opposite the cute object, then we wouldn't have to stretch our imaginations too far to think of it equivocal to the ugly object. Like the ugly object, then, the zombie shouldn't be there, it is out-of-place – a return of the dead. As my last post hinted at, cute objects (and objects of beauty) are absorbed by us, taken for granted, or easily passed on by. Zizek reinforces this claim when he notes that “in beauty we have in both cases [i.e., in representation and existence] a perfect isomorphism” or a one-to-one correspondence or similarity (representation = existence). Ugly objects, on the other hand, have more to them in their existence than their outward representations (representation < existence). They disturb us because we at times see the hidden, excessive elements that unsettle our sense of sameness and beauty. So, initially we can read the zombie as an ugly object.

Yet, as I previously stated, “zombies are all the same. A zombie biker is no more or less threatening than a zombie baker or zombie dog.” In other words, a zombie is a zombie is a zombie, regardless of race, class, gender, or species. So, ontologically speaking, zombies are beautiful objects, perfect balances between representation and existence, for without the ability to signify their existence there is nothing else to the zombie beyond its desire. But isn't this a contradiction? It doesn't have to be. I would argue that zombies (as well as other objects) can be both beautiful and ugly.

What I hope comes from this discussion is to show how as of now, there seems to be a single understanding of objects. For both OOP and OOO, all objects are ugly. All objects have something hidden or secret which does not make itself known upon immediate exposure in an encounter either with humans or other objects. Representation and existence are in no way equal.

Yet, oddly, in their approach to the zombie, both OOP and OOO find the zombie as a physical (and perhaps mental/psychological) threat – that humanity is more than the zombie, and how dare you say otherwise. But in doing so, they are only recognizing the beauty of the zombie, or that the zombie somehow reduces humanity to an isomorphic blob. Or to put this another way, they are only recognizing the similarity between all zombies, that a zombie is a zombie is a zombie.

Out of all the objects, they haven't found the zombie ugly, as itself consisting of a subterranean existence that is a lot larger than its initial representation. For let us not forget that what makes the zombie more frightening than, say the android, is that the zombie is/was human. And this hint of humanity, the larger part of the zombie's existence, is at times both beautiful and ugly, but perhaps this is why we find the zombie at the bottom of the Uncanny Valley -between the object and the human.

Monday, August 17, 2009

Zombies Ate My Ontology

For Postmodernism the cyborg seemed to represent a lot of what was being discussed. One of the reasons was that the cyborg, according to Donna Haraway, broke through crucial boundaries that had seemingly separated humanity from its world. The cyborg fused human, animal, organism, and machine into one being. It purposefully blurred boundaries and made murky the waters of pure humanism. Postmodernisms dealings with the cyborg allowed them to break free from dualisms and move beyond humanity – thus was born post-humanism.

But recent philosophical trends, mine included, have moved away from the transcendence of post-humanism to a philosophy that wishes to elevate all objects to the human level (or to lower the human to the level of all other objects). Because of this need to place all things on an equal playing field, Object-Oriented philosophy and ontology (hereto referred to as OOP/OOO) is forced to deal with its own creature.

Given the recent surge of game theory and technical talk seen on Larval Subject’s blog, and his recent post on the uncanny (YAY!!), I’ve been tempted again and again to draw attention to aesthetics, but especially to the Uncanny Valley. Developed by Japanese roboticist Masahiro Mori, the idea of the Uncanny Valley can best be summed up with help from his graph:

Seen here, before any form of technology, robotic or not, reaches an exact duplication of human speech, behavior, or physical appearance, it must cross the Uncanny Valley. For Mori, this valley represents the repulsion humanity has toward something that is like a human but is not, and the closer the object resembles a human, the stronger the feeling of disgust. It would seem, then, that as far as aesthetics are concerned, humanity prefers objects that keep their distance, that look different, that act different, that are different.

We could, however, interpret the pinnacle of this first peak in the graph (that peak level to the healthy human being) to be the place of human preference. And in the “still” graph (the solid line) we find a great example of such a preferential object – the stuffed animal. For the stuffed animal presents no threat to humanity, no need to differentiate it and any real animal.

And we could only assume, then, that the humanoid robot that the moving graph (the dotted line) suggests approaches the top of its peak might look something like ASIMO from Honda or the original NES R.O.B. which played Nintendo games with you. In essence these robots are far from being anything “human”, but like the stuffed animal, are simply cute.

But what makes an object “cute?” In a recent post on his blog, Ian Bogost references Graham Harman’s definition, so that “The labors of such agents become "cute" when they are slightly underequipped for their task…” For Bogost, though, Japanese cuteness has taken over from this behavioral “underequipped” cuteness – and is instead a cuteness which relies heavily on appearance. Take for example the difference between the Nintendo Wii’s characters and most of the characters that the Xbox and the Playstation3 pride themselves on – characters which look almost-human. Or to put this another way, while the PS3 and Xbox deal with how real they can make their graphics look, the Wii is content in providing its users with slightly miniature, often large-headed, but almost always cute characters. We have to ask ourselves, why? Why are we less threatened when we create a bobble-headed avatar than when we face a character from Madden 2010 or Halo 3?

The answer lies in the Uncanny Valley. Our Wii avatars are cute, they are in the words of Harman, objects that “are either lovely, or else they are delightfully absorbed in some technique that we ourselves take for granted.” Cute objects allow for forgetfulness, or at least the opportunity to be passed by – “Oh, that’s cute.” For cuteness can never be stared at for too long. Otherwise we progress into the Uncanny Valley. As an example, my daughter has a baby doll she likes to play with. The doll is simply a shaped plastic form with a clothes and pacifier. In the context of my daughter’s play, the doll is cute for it plays the part of a baby but is underequipped to be a real baby. Yet, as Freud noticed (with the help of Jentsch and E.T.A. Hoffman) dolls can become creepy. A “Good Guy Doll” becomes Chucky in Child’s Play, small wooden marionettes become killers in Puppetmaster, and a collection of porcelain playthings become evil monsters in Dolls. Cute has the possibility to become terrifying.

As non-human objects take on human characteristics, they become creepy or horrific. Yet, looked at from the opposite end, as humanity is stripped away of language and of the ability to create and fantasize, it too becomes horrendous. In this way, I feel that OOP/OOO must deal with the creature that presents the true meeting of object and human – the zombie.

From the essential film, Night of the Living Dead (1968) to perhaps the finest in literary achievement in recent decades, Pride and Prejudice and Zombies, zombies have become more than mythical creatures. Like Dracula, they have taken their rightful place in popular culture as horrific creatures of the undead. Yet, unlike Dracula or any vampire for that fact, zombies are mindless – acting only on instinct or drive. Instead of blood, zombies feed on brains. Instead of needing to develop relationships with nubile necks, zombies tear and rip into any and all humans. Zombies are equal opportunity monsters. And instead of a singular vampire, the zombie attacks in hordes and large lumbering groups.

Zombies are the uncanny kernel of the Real, they are not the object which leaves a remainder, they ARE the remainder. Zombies are Das Ding, the Thing, human qua object. And because of this, OOP/OOO must deal with the zombie much in the same way Postmodernism (especially in Haraway and Lyotard) had to deal with the cyborg. However, instead of talking about how humanity will have become, OOP/OOO will have to talk about in what ways humanity is not unique – how we are all zombies. They must take up the zombie as a human representative since only in the zombie do we find the human as it “really” exists, without any obfuscation.

First, the zombie IS – of this there can be no mistake. The zombie is just as real as the computer in front of me. For OOP/OOO all objects are as real as all other objects. Second, the zombie exists as pure desire, it moves with a single purpose and without known agency. And finally, every zombie is the same. A zombie biker is no more or less threatening than a zombie baker or zombie dog. But essentially the zombie is an empty desire, an object with no name except pure existence. Why do they hunger for brains? Who knows. Will they ever stop looking for brains? No. And in a world where all objects are on the same level playing field, stripped away of our agency as subjects, we find ourselves in an awkward position, as non-human humans alive in a world of networks and alliances. We are all zombies. And the only question that remains in a this philosophy that deals with fidelity and allegiance is, “Who will survive and what will be left of them?”

Monday, March 9, 2009

A Few Notes on Element (C)

1. Every encounter or event (B) must also contain an available element (C).

2. Element (C) always comes from the unknown realm.

3. Every element (C) must pass into the known realm by way of the thing itself (A) and in doing so becomes a carrier of the thing itself (A).

4. Every element (C) has the availability to be uncovered by another object in its encounter (B); however, if this availability becomes apparent – i.e., the element (C) presents itself – it is always and only by way of an accident or misunderstanding.

5. Not every element (C) of an encounter (B) is uncovered, so that, “If (C) then (B), but not if (B) then (C).” Any un-discovered element (C) remains available for later uncovering through a different encounter (B).

6. Element (C) exists regardless of its uncovering; however, once element (C) is uncovered it becomes part of the object – i.e., because of its passing through the thing itself (A), any element (C) that is uncovered is recognized as being part of the entire object. This is why it is important that the thing itself (A) requires all elements (C) to pass through it. And this is why we can say that for example iron’s availability to rust is both an availability of the iron-itself (A) and a previously unknown element (C). What this means is that once uncovered, the element (C) becomes an ontological necessity for the object as well as an epistemological characteristic. Because of element (C)’s bit of the thing itself, an uncovering of element (C) is also an uncovering of the object’s being – thus a part of ontology.

Friday, March 6, 2009

Encounters and Uncanny Elements

In a recent (and strikingly poetic) post, Larval Subjects describes the wonder at finding a spot of mud that has been dried and cracked as a result of the heat of the sun. He remarks, “The idea, then, would be that substances reveal themselves, disclose themselves, in their interactions with one another. One substance draws something out from another substance, a new quality, a new arrangement, new properties.”

So, I want to discuss the second part of my object-cone by describing just this, the way objects reveal themselves. In a way, this is building upon our discussion of the thing itself, but more importantly we may now bring in a discussion on how objects interact with other objects, how subjects interact with objects, and how subjects interact with other subjects. Let’s first look at a new diagram:

As you can see, our original diagram has been left unchanged, but now we’ve added three new aspects, each of which will be discussed in what follows – they are, B (an event that relates directly to the thing itself or A), C (an element that passes from one realm to the other, in this case from the unknown realm to the known), and E (an event that does not relate to A).

When any thing interacts with any other thing we have a sort of meeting not just of substances but of entities with individual existences or being. As such these types of meetings are not simply a bumping of substances, nor are they merely a passing of information. Instead, when we encounter another object, as well as when other objects encounter us (and each other) there exists a type of exchange, much like a dialogue. By dialogue, I wish only to describe this type of meeting as a back and forth of availabilities. In other words, when I encounter say a rubber ball, I immediately encounter the ball’s texture, color, weight, circumference, etc. And, the ball encounters me in just as immediate of a way, through the pressure I exert on it, the oils in my skin, etc. Each encounter (B) is a sharing that takes place regardless of whether or not the other object is aware of it, much like Larval’s encounter with the dry mud. But, it is important to note that each encounter (B) always takes place in the realm of the known. We experience things (and things experience us) in certain ways, ways in which we can grasp understandingly. Therefore, I can know the color of the ball, it is familiar to me if I come upon it again, just like I can anticipate the weight of it since I have previously held it. The dialogue between objects, since it happens in the realm of the known, allows each object to perceive, apprehend, and even anticipate the other object.

Yet, with each encounter (B) there is also a slight encounter with an element from the unknown realm – element (C). In other words, each B is contains a C. But, what is this mysterious element? Well, the answer is quite simply, complex. It is a moment of un-canniness and contingency. Since the element (C) originates in the realm of the unknown and passes into the known realm, the only way it can do so is by way of the thing itself (A). By passing through (A), the element (C) takes on, or is changed by the thing itself in such a way that this change, this difference, is also experienced alongside the object in an encounter (B). However, this element (C) is never experienced outright, or by purpose. Instead it shows itself by accident, through a misunderstanding on the part of the object encountering it. So, for example, when Larval picks up the dry mud shapes and wishes to put them together as if they were puzzle pieces, he anticipates them being like other “solid” shapes he has encountered before – a simple misunderstanding – but when the mud shapes break, Larval instead encounters the element (C) of the unknown realm. In a sense, he realizes that the shape is something else – other – that it was hiding a part of itself (an unknown, unfamiliar, or uncanny) part that would never have shown itself if he hadn’t interacted with it. The mud is never there, present-at-hand or for-Larval, but instead is itself, simply unbeknownst to him. We, as other objects, encounter the mud always in the realm of the known. Mud behaves, then, as we expect it to behave until it does not. When the mud breaks, we get a glimpse at the possibility of the mud’s non-existence, or of its contingency and un-canniness. We understand that the mud could very well just as not be there (Un-Dasein) as well as be there (Dasein).

As for the last point on our diagram, (E) or the event that does not relate to A, all that needs to be said of it, at this point, is that this event takes into account the fact that there are other entities that play into the scenario of this object’s being or existence that do not directly come into contact with the object. An example of such an event could be seen as the writing of this post, which although a writing about the mud experienced by Larval Subjects, it has no direct encounter with the object in discussion - i.e. the mud. Event (E) as it exists in the diagram, then, is a concept of the object - in this case, my concept of the mud described by Larval Subjects. I can discuss the mud, describe the mud, and talk theoretically about the mud; however, since I had no direct encounter with the mud, these events never reach the point that (B) does - that is a point where element (C) appears.

Yet, I wish to make another point clear (a point that needs further clarification in another post) event (E) is an integral part to the object even though it may seem outside of the object proper, simply because of the aforementioned duty it holds – that it is through the event (E) that the object comes to exist as something other than material object. This is why, if drawn elsewhere event (E) should always be drawn as if it were just outside the known realm.

Hopefully, now that our object is completely drawn, we can begin to explore its eccentricities as they come into light.

Thursday, March 5, 2009

The Thing Itself

In his article, “The Thing Itself,” Giorgio Agamben contends that the thing itself found in Plato’s seventh letter is something outside of language but deeply reliant upon its existence in language – or in his terms, the thing itself is a “non-linguistic”. He argues that “the thing itself is not a thing – it is the very sayability, the very opening which is in question in language, which is language, and which in language we constantly presuppose and forget, perhaps because the thing itself is, in its intimacy, nothing more than forgetfulness and self-abandonment” (25). Or, to put it another way, the thing itself – the object of language but unsayable by language – is an opening, a gateway through which an object becomes both known and forgotten. For Agamben, language is weak in its discussion of the thing itself, that morsel of the object that is unknown to the speaking subject. For language consistently attempts to say that which cannot be said – but which, Agamben finds, can only be in language. Put another way, the thing itself is both of language and outside of language.

But what if we open up this idea a bit? What happens if we say that instead of language holding this primary position of what can be known or unknown, any interaction with an object is a signifying moment, a linguistic event, as it were? For surely we can argue that any encounter with an object shapes both subject and object – perhaps even to the point where the line between subject and object become blurred, where object in its interaction with subject becomes subject and vice versa. By doing this – by lessening the importance of subject over object, and object over subject – we begin to talk about a single entity - that entity which both subject and object share - the thing itself. And as Agamben pointed out, this thing itself is neither sayable nor unsayable, but is instead both of them – it is the possibility of being said, or sayability.

We can picture the thing itself as existing in the middle, between both what is known, sayable, or familiar and what is unknown, unsayable, or unfamiliar. However, this mid-point is also a crossroads of sorts, a place where the two spheres of the thing come together and exist in each other. So that initially, if seen in this way, an object exists in a light-cone-like shape with the thing itself at its middle, connecting the two realms – the known and the unknown:

Here we begin to see how the object or thing is split, between the realm of the known and unknown (more of which will be discussed in later posts), but how at the heart of it is the thing itself. Figured here, the thing itself can be both everything and nothing, since it is at times the place where the two realms collide but it also exists as the point from which both realms begin. Perhaps, in a later post, we might see how distinct the thing itself is from Alain Badiou's conception of the null set, or void.

It should be mentioned here that what we call the unknown, unfamiliar, or uncanny realm is only one part of our term, un-canny. For, if we are to accept the un-canny as containing both it and its opposite (both the canny and uncanny) we must not conflate the two terms. The uncanny realm as shown in the above diagram is not a mixture of both terms - but instead is the realm of that which we "un" know, that of which is "un" familiar and "un" canny. It can be said, then that the emphasis in this realm is placed on the "un", for this is simply one side of the overall object, just as the known, familiar, or canny realm is the other.

The thing itself, though, exists at the mid-point, consiting of both realms. So it is here that we can begin to see how the thing itself is truly un-canny. For it is here that the thing itself can be read as both known and unknown, familiar and unfamiliar, canny and uncanny. If we are to open up Agamben’s figuration of the thing itself as simply sayability – as possiblitiy, or perhaps contingency – then, it must also be un-canny.

Tuesday, March 3, 2009

The Uncanny: The Return of a Definition

In Sigmund Freud’s 1919 essay, “Das Unheimliche,” he describes the un-canny (Unheimliche) as that which was to remain hidden but has come to light. For Freud, this definition allowed him to talk about the uneasy feeling one gets when a repressed memory (usually related to childhood) returns to the conscious mind. His interpretation of the un-canny, not surprisingly, revolves around a fear of castration. Instead of this definition, a definition that we shouldn’t entirely do away with or repress, we might fare better in our understanding of just how wide of a concept the un-canny is if we re-examine the un-canny as it relates to Being. And what better way to do just this than by bringing back a definition of the un-canny that has seemingly been repressed from our memories.

Initially, Freud finds that any discussion of the un-canny is at the same time a discussion of the canny. Or, as he puts it after examining a lengthy list of definitions, “What interests us most in this long extract is to find that among its different shades of meaning the word Heimlich [or canny] exhibits one which is identical with its opposite, Unheimlich. What is Heimlich thus comes to be unheimlich” (132 - Penguin Edition). As Freud finds, the two words have a unique relation, for anything canny seemingly comes to be un-canny, and anything defined as un-canny must originally have been canny. Therefore, in order not to make the same repressive move, we will use the term “un-canny”, with an emphasis on the “-” in order to remind ourselves of the word’s dual function. Un-canny is both “uncanny” and “canny”, as we have just defined it.

Roughly translated from the German word, Unheimliche means “unhomely,” or not belonging or familiar. It is often associated with something supernatural, or at odds with our reality. Moved into English, Unheimliche has no better translation than our word, un-canny. However, this English word is a misnomer of sorts. According to the Oxford English Dictionary, the etymology of the word “canny” comes from a Scottish word, "can," meaning to know. But, as the OED points out, this usage is somewhat archaic, while other dictionaries list this usage as obsolete altogether. This means, then, that the un-canny would be defined as an un-knowing, or to un-know something. Which leads us to question not only how such an act of un-knowing is at all possible, but also (and more importantly), how can we keep this definition buried? The un-canny requires us to move things into the light, especially that which has been repressed, forgotten, or become strange to us. So we need to make sure that any understanding, discussion, or use of the word, un-canny, has with it a sense of both knowing and at the same time an un-knowing. And specifically “un”-known, for the un-canny is never a “not knowing” or a “never knowing”. Instead it is a movement away from knowing, a movement akin to forgetting but with less chance of remembrance.

The un-canny as will be used in later posts, then, is similar to how Derrida defined pharmakon - as being both itself and its opposite, being both familiar and unfamiliar. But, it should be noted that unlike the contradiction that Derrida found, the un-canny is not essentially a contradiction. True, it maintains itself around a contradiction in terms of its definition; however, the term itself - the un-canny - is noncontradictory. To be un-canny is simply to possess both a known and unknown, a familiarity and unfamiliarity. It is a word that, as we will see in later posts, best expresses contingency.